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A Relevant Tale About Clueless Proselytising in a Casino Driven Society

By Marc Gauvin

Copyright © 8/July/2021
Reproduction expressly granted provided attribution is given and original link is provided. Edited and extended April 2021

 

"...If "A" causes problem "B", then by definition any solution "C" that does not first eliminate "A" but instead tries to coexist with "A", CAN NEVER BE a solution to "B". And if "A" no longer exists, then any solution "C" to "B" is irrelevant because "B" no longer exists."

 

Somehow,  a society was set up on the idea that control and access to ALL resources was to be decided by casino winnings independently of knowledge or expertise in any other domain.

The curious aspect of this society was that any resource or anything of value could be used as collateral to access casino chips in order to "get in the game" so to speak. And as anyone knows, the only way to diminish if not beat the house's edge is by amassing a boundless amount of chips or in the alternative securying a boundless source of chips in the future, e.g. by securing more resources faster than others.

As a consequence, everyone, no matter their intentions, was forced to make casino winnings their priority. This, of course, impacted the way people used resources particularly key resources like energy and food along with all the derivative products such as transportation and storage. That is, people with few chips had to trade many if not all their chips just to eat and thus obtain an inkling of hope of getting "in the game" at the casino, if not actually ever getting there. So, resources were produced to get as many chips as possible far beyond any real need, which given the unbeatable house's edge was an ever growing amount of chips. It was clear those with more chips got to decide about all and anything no matter their real knowledge about anything, and resources were being produced in tandem with the endless demand for chips by everyone rich or poor.

Among those with enough chips to be able to at least try to convince people about anything were those that found that they might be able to somehow get more chips by showing their ability to "influence" people, and this no matter what real knowledge they had about anything.

Now, most of these were so simple minded and obtuse that they would pontificate on how, within the context of this casino driven society, all key resources should be allocated and managed.  Driven by their egos and obtaining "credentials" dished out directly and indirectly on the universal "casino chip" criteria, these prosyletisers thought they could tackle the resource issues with not only not knowing how to improve their odds at the casino,  but apparently without the slightest idea of how the requirement for playing the casino brought about those resource problems in the first place.

The question is, was it because these proselytisers were clueless about the key to the whole shebang, or was it that they were testing their destiny like catfish probing for food in muddy waters? Or were they just placating their ego impulses in the hope of "gaining" "influence" for more chips for themselves?

Whatever their motives, their proselytising never helped solve anything other than to frustrate knowledge of the central importance of the chip game and how, therefore,  their proposals were utterly useless. Why? Well it is simple, if "A" causes problem "B", then by definition any solution "C" that does not first eliminate "A" but instead tries to coexist with "A", CAN NEVER BE a solution to "B". And if "A" no longer exists, then any solution "C" to "B" is irrelevant because "B" no longer exists. To assert the opposite is, well, clueless proselytising.

 


 

 

 

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